WORK PACKAGE NO. 3 – #EMME GOES DIGITAL
Overview
Activity 1 – Partnership Meeting in Slovakia
August 20–22, 2024 | Spisská Nová Ves, Slovakia
Hosted by Základná škola HutnĂcka, the second partnership meeting of the EMME project brought the consortium together in the picturesque town of Spišská Nová Ves, Slovakia, for the official launch of Work Package 3 – #EMME Goes Digital.
Hosted by Základná škola HutnĂcka, the second partnership meeting of the EMME project brought the consortium together in the picturesque town of Spišská Nová Ves, Slovakia, for the official launch of Work Package 3 – #EMME Goes Digital.
Objectives of the Meeting
- Define the app’s structure, features, and user interface
- Establish a clear workflow for content development and digital integration
- Align responsibilities, deadlines, and technical requirements
- Explore the local context and potential for linking the app with outdoor learning
- Strengthen collaboration within the WP3 team and across the consortium
Agenda Highlights
Day 1: Nature, Exploration & Soft Landing
- Arrival of participants and welcome in Spišská Nová Ves
- Guided tour of the Belianska Cave and hiking in the High Tatras: Štrbské Pleso, Skok Waterfall, and Solisko
- Informal dinner and networking at a traditional mountain restaurant
Day 2: App Development in Focus
- Project activities at ZĹ HutnĂcka:
- Overview of WP3 goals, timeline, and partner roles
- Workshops on defining app features and functionalities
- Brainstorming content: text, visuals, quizzes, and digital storytelling
- Cultural visits: Spišská Nová Ves Old Town Hall, Slovak Paradise National Park (Tomašovský výhľad viewpoint)
- Team dinner and project reflections
Day 3: Planning Ahead
- Final project workshop:
- Creation of national and transnational action plans
- Evaluation and monitoring strategy
- Dissemination and outreach planning
- Guided tours of Levoča and Košice
- Farewell dinner and certificates at Restaurant Nostalgia
Participants
The meeting brought together educators, coordinators, and technical staff from all project partners, including:
Slovakia
ZĹ HutnĂcka, Spišská Nová Ves
Romania
Liceul Teoretic „Avram Iancu” Brad & Dinosaur Geopark Țara Hațegului – Universitatea din București
Portugal
Escola Secundária Jerónimo Emiliano de Andrade & Geoparque Açores – Geoaçores
Croatia
Osnovna škola Pantovčak, Zagreb
KEY OUTCOMES
- Agreement on the core structure and functionalities of the EMME app
- Draft versions of gamified learning paths, carbon footprint calculator, and student storytelling modules
- Established timeline for app development and internal testing
- Strengthened cohesion and clarity among development teams
- Renewed enthusiasm for blending digital tools with place-based education
Photo Gallery
Activity 2 – EMME App – Learn. Explore. Connect.
At the core of Work Package 3, the EMME mobile app brings the Memory of the Earth curriculum to life through technology. Developed by ZĹ HutnĂcka, Slovakia, in collaboration with all partners, the app is designed to support students and teachers in exploring their local environment, understanding geological heritage, and taking action for sustainability — all in a dynamic, gamified way.
What Is the EMME App?
The EMME App is a free, interactive mobile tool that complements the EMME curriculum. It helps students learn by doing, observing, mapping, calculating, and storytelling, turning the outdoors into a learning space.
Designed with accessibility and flexibility in mind, the app can be used:
• In the classroom
• During school trips and field visits
• At home, independently or in groups
Key Features
Gamified Learning Paths
Mini-quizzes and challenges based on the five curriculum modules: Geology, Biodiversity, Sustainability, Culture, and Mapping
Students complete outdoor observation tasks and upload real-life photos (e.g. identifying fossils, mapping ecosystems, finding cultural landmarks)
Photo Missions
Carbon Footprint Calculator
A user-friendly tool to raise awareness of individual and collective environmental impact
Digital storytelling modules where students build their own narrative based on field observations
Student Storyboards
Geolocation and Field Tasks
Location-based challenges that activate only when the user is physically present in a specific area (e.g. local park, museum, or Geopark site)
For Teachers
- Access to classroom content and tracking of student progress
- Ready-to-use missions and editable templates
- Ideal for interdisciplinary and outdoor lessons
- Aligned with EMME curriculum and sustainability competencies
Current Status
- App development started in August 2024, following the Slovakia partnership meeting
- Testing and feedback are being collected from teachers and students in all partner countries
- Launch planned for Autumn 2025
- Available in: English
Screenshots & Demo Coming Soon!
Stay tuned – we’ll soon upload screenshots, a live demo video, and download links here.
Activity 3 – Staff Training in Croatia
March 28 – April 3, 2025 | OS Pantovcak, Zagreb
As part of Work Package 3 – #EMME Goes Digital, the EMME consortium gathered in Zagreb, Croatia, for an intensive staff training session focused on the development and implementation of the EMME mobile app.
Hosted by OĹ PantovÄŤak, the training combined workshops, testing, and content creation with rich cultural and field-based experiences, ensuring all project partners were aligned on app development goals and digital integration strategies.
Objectives of the Training
- Review and discuss the current version of the app prototype
- Distribute content creation tasks for the five curriculum modules
- Finalize the development timeline and technical milestones
- Share tools and strategies for monitoring, testing, and evaluating the app
- Prepare for the virtual student conference in WP4
- Strengthen teacher competencies in digital and field-based learning
Training Highlights
Reception at OĹ PantovÄŤak
Overview of Croatia and host school presentation
Kick-off of staff training & practical planning meetings
Planning session for the upcoming eTwinning conference
Day 1
Welcome & Planning
Day 2
App Structure & Roles
Interactive workshop: defining the user interface, features, and structure
Assigning responsibilities for app content (texts, images, videos, quizzes)
Project management meeting focused on WP4
Optional group dinner in the city center
Workshops on gamified learning content for each module
Review of the prototype and practical testing session
Creation of monthly deadlines and partner-specific content assignments
Cultural visit: Museum of Krapina Neanderthals
Wine tasting and dinner at Vuglec Breg
Day 3
Hands-On Content Development
Day 4
Geopark Exploration
Field trip to Papuk Nature Park and Jankovac Forest Park
Guided tours and educational activities on Grof’s educational trail
Lunch in nature and reflection session
Review of exact milestones and evaluation strategy
Finalize content scripts for app integration
Discussion on student testing and feedback mechanisms
Farewell dinner & certificates at Sol i Tapas
Day 5
Final Coordination & Evaluation
Participants
3 teachers and coordinators from all six partner institutions took part in the training, including:
Romania
Liceul Teoretic „Avram Iancu” Brad & Dinosaur Geopark Țara Hațegului – Universitatea din București
Portugal
Escola Secundária Jerónimo Emiliano de Andrade & Geoparque Açores – Geoaçores
Slovakia
ZĹ HutnĂcka, Spišská Nová Ves
Croatia
Osnovna škola Pantovčak, Zagreb
What Was Achieved
- Distribution of tasks for each curriculum module:
- Unit 1: Geology – University of Bucharest
- Unit 2: Ecology – ESJEA (PT)
- Unit 3: Sustainability – ZĹ HutnĂcka (SK)
- Unit 4: Culture – GeoAçores (PT)
- Unit 5: Mapping – OŠPantovčak (HR)
- Established a monthly development timeline for app finalization
- Defined strategies for testing, feedback, and user satisfaction
- Strengthened the consortium’s digital expertise and collaboration
- Planned the upcoming Virtual Student Conference for WP4























